![]() The narrator's rumbling commentary adds a storybook feel to the action, but is never intrusive. Restrained attention to detail is also evident in the game's presentation. It feels natural when the perspective changes so Mickey can race away from a rolling boulder or navigate his way around moving cogs. This is a tricky balance to get right, but here it has been handled with care and subtlety. The big difference is that the Mega Drive version's side-scrolling graphics have been replaced by a mix of 2D and 3D visuals. The enemies are all based on the original designs, so once again you'll be amazed at how infuriated it's possible to be by an animated letter 'A'. The worlds are the same thematically, and sometimes structurally - at the end of the toy box level, for example, Mickey has to run back down the mountain of blocks and boats he's scaled, just like old times. The most fearsome boss weapon to be faced is a really big hammer.įans of the original will recognise plenty of stuff in here. Instead of browns and greys, the levels are rendered in bright greens, blues and golds. There are no frag grenades to lob at enemies, just shiny red apples. This is a faithful remake of a game from a time when games were, for the most part, jolly, silly affairs. ![]() Not to be confused with Castle of Illusion Starring Leslie Grantham. He must explore seven worlds and defeat seven bosses to collect seven rainbow gems, then smash Mizrabel's face off with a Boomshot grenade launcher while shouting "Lock and load!" and calling her a bitch. The game follows the adventures of the only popular entertainer of pensionable age not to have been arrested on child sex offences as he embarks on a quest to rescue his girlfriend, Minnie, from evil witch Mizrabel. The good news, however, is that new PSN, XBLA and PC effort Castle of Illusion Starring Mickey Mouse is the actual successor. This is like tying a ribbon round a dog turd and claiming it's a tribute to a Fabergé egg. Sorry, everyone.)Įpic Mickey: POI was billed as the "spiritual successor" to classic Mega Drive platformer Castle of Illusion. My once vivid recollections of the precise mechanics of mediocre early 90s platform games have been blurred by the passing of time and the horror of childbirth. (But then, my memory isn't very good, hence the error in that article about the double-jumping. More info GenreĬastle of Illusion is a complete re-imagining of the 1990 Mega Drive/Genesis side-scrolling adventure featuring new gameplay mechanics.It's been nearly a year since the release of 3DS title Epic Mickey: The Power of Illusion, a game so forgettable I almost forgot I reviewed it. This review was conducted using the Xbox 360 version of the game. The controls do need some work, but while Castle of Illusion is high on mechanic problems, it's even higher on whimsy. Even if you hold no affinity for the original title, this version will likely make you nostalgic for something.Ĭastle of Illusion is a solid remake all-around, offering a unique vision of the core design that will give fans something fresh to delve into while modernizing the experience for newcomers. He has the ability to make music that's simultaneously playful and grandiose, and his work here is magnificent. Even better, Sega employed Grant Kirkhope, who wrote the music for games like Banjo-Kazooie and Donkey Kong 64, to remaster Castle of Illusion's soundtrack. The completely redesigned hub world, which has Mickey exploring a witch's castle and using amassed collectibles to unlock doors, feels like something out of a Nintendo 64 game. The game also succeeds in feeling like a faithful homage not just to the Genesis original, but to old-school platformers as a whole. On the other hand, it certainly never runs out of steam along the way. On one hand, Castle of Illusion won't last you very long. That the game can be completed in less than three hours is both a curse and a blessing. ![]() The game also leaps from one eye-catching set piece to the next-outrunning a giant apple here, swimming through an ocean of tea there-so quickly that it's never dull. But the game finds its rhythm in a big way during the game's last few levels, when you must outmaneuver enormous books and mace-wielding suits of armor. "Castle of Illusion won't last you very long."įor a while, Castle of Illusion's primary source of challenge is wrestling with the controls.
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